Market Day
Students earn classroom coins doing quick jobs, then choose what to buy at student-run stalls.
Classroom games · Ready to run
Ready-to-run money games for your class. Filter by age, time, topic and prep, open an activity for the steps, and print a clean one-page teacher run-sheet.
10 activities
Students earn classroom coins doing quick jobs, then choose what to buy at student-run stalls.
Groups barter goods with no money, then a shared 'money' token is introduced to reveal why money makes trade easier.
Teams race to sort picture cards into 'needs' and 'wants' and must justify each placement out loud.
Small groups rotate through three jars and decide together how to split a set of coins across saving, spending and sharing.
Groups plan a class party on a fixed budget, including a shared fund for things everyone uses, and defend their trade-offs.
Pairs compare price tags to work out which is the better deal and spot tricks that make a price only look lower.
Each student turns a savings wish into a dated goal and maps the weekly steps it takes to reach the top rung.
Quick money dilemmas send students to different corners of the room to defend a choice — no wrong answers, just reasons.
Groups role-play receiving a suspicious message, spot the warning signs and rehearse the safe 'stop, check, ask' response.
A hands-on counter game shows how savings can earn a little extra each round — and how that extra starts earning too.
⚠️ Free for classroom use · Educational — not financial advice